Wolfenstein

First published on 6 Oct 2009. Updated on 25 Feb 2010.

WolfensteinIf Tarantino's latest film has taught us anything, it's shooting Nazis is meant to be fun. So rejoice as BJ Blazkowicz (the original Inglourious Basterd) is back! The hero of the Wolfenstein milieu, the original first-person shooter character, BJ bounces back with guns blazing, giving gamers the chance to shoot Nazis yet again.

Wolfenstein has got an old-school run-and-gun feel in that you're a tough-ass American sonovabitch who can run into a room, shoot boatloads of Nazis and have enough energy to party with babes all night long, then do it all again the next day. Exactly like in the movies! However, to differentiate itself from the current glut of WWII games, you have access to the mystical Veil, a land of nightmares and horrors that the Nazis are trying to use for their own nefarious ends. This allows you to see invisible things, use lightning, and slow time. Although these are used in the game from time to time to get you from area to area in somewhat gimmicky fashion, their main function is to help you kill the now-supernatural Nazis.

The game isn't as linear as previousWolfenstein iterations. In a similar way to the Mercenaries series of games, you have an explorable hub area in which you can make deals with factions, who'll aid you with weapon and item upgrades. This doesn't quite work as well as it should as the city is small and you'll get sick of traipsing back and forth. The missions the factions send you on themselves are still fairly linear though, and it does eventually feel like you're doing the same thing over and over. But when that same thing is killing supernatural Nazis, it just never seems to get boring.

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By Julian Cram
 

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