In Darksiders you play as War, Horseman of the Apocalypse,
who through some mishap accidentally brings down the Rapture on the
unsuspecting people of Earth. Demons and Angels descend upon earth to fight,
only to find out it is all mistimed. He is accused of working with the
Destroyer (ie: Satan) and is sent back
to the now demon-ravaged earth to make amends.
Created by comic artist Joe Madureira, responsible for
artwork on Uncanny X-Men's Age of Apocalypse, the game borrows heavily from a
vast array of other games. The dungeon exploration
feels very similar to Zelda, and you have a sword, a boomerang, and a grappling device
all of which help you overcome certain obstacles and enemies. Normal fights
feel like Devil May Cry with lots of enemies and button mashing. Boss fights
are also Zelda-ish, with a nod to God of War but thankfully no quicktime
events. You collect souls like God of War, and there is even a giant sucky
thing which lifts crates up à la Half Life 2.
This doesn't mean it's a bad game; the pastiche of different styles actually works to good effect, even if
the game is stupidly hard in some areas. It's just that a game based on
something as central to our understanding of the world as the Bible
should be more than big swords and lots of blood, and it's unfortunate thatDarksiders doesn't tread anywhere thousands of other games haven't already
trod.
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